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	<title>citizen science &#8211; BALANCED Media|Technology</title>
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		<title>SciStarter &#038; Discover Magazines feature BALANCED&#8217;s approach to Citizen Science</title>
		<link>https://www.balancedmediatechnology.com/scistarter-features-balanced-on-gamifying-science/</link>
		
		<dc:creator><![CDATA[Community Manager]]></dc:creator>
		<pubDate>Mon, 15 Aug 2022 16:45:59 +0000</pubDate>
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		<guid isPermaLink="false">https://www.balancedmediatechnology.com/?p=11956</guid>

					<description><![CDATA[BALANCED&#8217;s senior designer Nathan Bowden and VP Jay Halderman were recently interviewed by SciStarter and Discover Magazine for their article Gaming for Science: How Video Games Are Making Research Fun. The discussion focused on making games for citizen science, inviting...]]></description>
										<content:encoded><![CDATA[<p>BALANCED&#8217;s senior designer Nathan Bowden and VP <a href="https://www.balancedmediatechnology.com/about/team/jay-halderman/" target="_blank" rel="noreferrer noopener">Jay Halderman</a> were recently interviewed by SciStarter and Discover Magazine for their <em>article Gaming for Science: How Video Games Are Making Research Fun</em>. The discussion focused on making games for citizen science, inviting the public to take part in real scientific research through play and gamification, which turns the grinding work of collecting and analyzing data into something fun and even rewarding.</p>
<div class="vc_message_box vc_message_box-standard vc_message_box-rounded vc_color-info vc_do_message" ><div class="vc_message_box-icon"><i class="fa fa-quote-left"></i></div><p>“A player doesn’t even need to know the potential scientific benefits to enjoy the game. Adding enough reward to the gameplay to keep players interested in the game itself is a fundamental goal when designing citizen science games.”</p>
<p style="text-align: right;">Nathan Bowden &#8211; BALANCED Senior Designer</p>
</div>
<p>Multiple BALANCED projects have achieved just that by coupling machine-learning algorithms with human-guided interactions facilitated through games. Underneath the hood of shattering brightly-colored blocks in the pattern-matching game <a href="https://www.balancedmediatechnology.com/project/rocks-runes/" target="_blank" rel="noopener">Rocks &amp; Runes</a> or fighting ghosts in the arcade-style shooting game <a href="https://humingamelab.com/Games/Wiley-Wizard/games/wiley-wizard.html" target="_blank" rel="noopener">Wiley Wizard</a>, players’ decisions are actually sorting through data from FDA-approved drug compounds to isolate promising combinations of co-medication properties&nbsp;used to identify new chemotherapeutic treatments to fight cancer.</p>
<p><a href="https://www.discovermagazine.com/technology/gaming-for-science-how-video-games-are-making-research-fun" target="_blank" rel="noopener"><img decoding="async" class="alignleft wp-image-11979" src="https://www.balancedmediatechnology.com/wp-content/uploads/2022/08/4C7P0q_-_400x4001.jpg" alt="Discover Magazine logo" width="146" height="146"></a></p>
<p>&nbsp;</p>
<p><a href="https://www.discovermagazine.com/technology/gaming-for-science-how-video-games-are-making-research-fun" target="_blank" rel="noopener">Read full Discover Magazine article</a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><a href="https://blog.scistarter.org/2022/08/gaming-for-science-how-video-games-are-making-research-fun/" target="_blank" rel="noopener"><img decoding="async" class="alignleft wp-image-11980" src="https://www.balancedmediatechnology.com/wp-content/uploads/2022/08/scistarter-default1.png" alt="SciStarter Magazine logo" width="153" height="102"></a></p>
<p>&nbsp;</p>
<p><a href="https://blog.scistarter.org/2022/08/gaming-for-science-how-video-games-are-making-research-fun/" target="_blank" rel="noopener">Read the full article on SciStarter</a></p>
<p>&nbsp;</p>
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